![]() |
||||||||
The GamesTo see our exercises go here! Feel free to browse the list, or click below to go to a particular game! 533 "a priest, a rabbi, and a ..." A to Z Academy Awards Alter-ego American Musical Arms-expert Backwards and forwards Bartender Blind freeze Call-in-radio show Chain-Murder (P.O.W.) Changing channels Character circle Character Offer Character stream Cliché Columns Conduct-a-gripe Crime-scene Customs agent Da-do-run-run Dating Game (Love Connection) Day-in-the-life Directed freeze Director's Choice Elevator Emotion Zones Emotional Roller Coaster Entrances and Exits Every-day Olympics Fairy-tale Creation Fairy-tale newscast Family Dinner Famous Person Cafe First line/last line Foreign Expert Four ways to die fxXu (FX by You) Gibberish Gospel-Tune Half-life Harold Interpretations Interrogation Jail-Bird Jeopardy Jump-styles Limerick Lines from a Hat (Whip it Out) MacGyver Madrigal Magazine panel McLaughlin Group Minor Characters Movie critics Mr. Subliminal Musical Object Nightmare No-rules improv Objection One-letter Improv One-word story Our town Pan-left, Pan-right Party Quirks Play-book Pledge break P.O.V. (point-of-view) Press Conference Prop-jokes Puppets (moving bodies) Questions Record commercial Return-a-product Righting-a-wrong Royal Expert Rumble Say It Scene-in-verse (or rhyme off challenge game) Schizo Script writers Sibling Rivalry Sit-Stand-Kneel (or Bend) Slide-Show Song Show-case Sound Effects Space Jump Stereo expert Story-story-die Stunt Doubles Sub-titles Super-hero Space jump That Damn Clap Three-things-to-do Three-things-to-say Three-way dub Three-headed expert Thumbs-up, Thumbs-downTwo Utes (Film noir) Two-headed expert What happens next World's Worst Yes, and You sick bastard Ralph
|
DescriptionHere you would find a description of a game, if you weren't too lazy to click on one of them. Kids these days...no sense of duty! |
RatingsCharacter - how defined does the character need to be? Plot - how plot intensive is it? Timing - does it require good timing? Mime - how much can i speak? Group Mind - how well do I have to know you? For a more detailed explanation of "The Ratings Games" go here! |
||||||
533 |
Same as "a priest, a rabbi, and a....." except the format is "533 'blanks' walk into a bar and order a drink, bartender says, I'm sorry but we don't serve 'blanks' here, and the 'blanks' reply," |
Character - Plot - Timing - Mime - Group Mind -
|
||||||
"A priest, a rabbi, and a ..." |
Pun game where get every-day objects from the audience, improvers step up and start joke with a priest, a rabbi, and the object walk into the bar and make up bad pun joke about the object. |
Character - Plot - Timing - Mime - Group Mind -
|
||||||
A to Z |
Number of actors: 2 |
Character - Plot - Timing - Mime - Group Mind -
|
||||||
Academy Awards |
Do boring scene, every time outside troupe member blows the whistle, the actor speaking must step out and do a cheesy academy-award winning monologue. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Alter-ego |
Two actor scene getting relationship, the other two are the voices inside their heads. Interplay between voices and actors, funny if theirs contradictions in this game, action-action-action. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
American Musical |
Actors get three topics from the audience, (i.e... Life hopes, something that bugs them, something they did today, etc.) and get a location. Three actors do hammed up scene, with gushy/excited/cheesy build-ups to songs, make sure all the songs have different distinct styles, end scene on the last song.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Arms-expert |
Expert leaves the room, get his expertise, as an occupation, then object not usually related to that occupation, and then non-geographical location not related. Host interacts with the expert, and another person is the expert's hands and gives clues. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Backwards and forwards |
Two actors, get location or relationship, do about a one-minute scene working backwards to a first line, and then do the same scene forward to see if it makes sense. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Bartender |
One actor is the bartender, one is a barfly, and three are patrons. Each patron comes in separately and sings a song to the bartender about a problem s/he has about a noun given by the audience in a musical style given by the audience. The then bartender sings back a solution to the patron. Can also be done as psychiatrist and patient.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Blind freeze |
Troupe members form line with backs turned. Director has audience member mold the first two actors into a shape, the director starts the scene and then calls freeze when he likes, the next actor turns around, tags one of the actors out of the scene immediately, and then starts a new scene by justifying the physical position the previous two actors were in. Game continues until the director feels like ending it (usually on a kicker line). |
Character - Plot - Timing - Mime - Group Mind -
|
||||||
Call-in-radio show |
Expert and talk-show host, and funny characters call in and ask questions. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Chain-Murder (P.O.W.) |
Send out two people and one audience member. Fourth person remains and gets place, occupation, and murder weapon from the audience. First troupe member returns, original person must explain the three things to them in gibberish mime, when they get each thing they hi-fi, when the murder weapon is gotten, the audience yells, "die", and they do so. Then the three things are explained to the audience member, and then to the last troupe member. Then we find out if the three things have changed from person to person. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Changing channels |
Three sets of two actors, director gets three TV show styles and topic from the audience, the three shows must all incorporate the topic, director (or audience) member can change channels and even fast-forward, reverse, slow-motion, tracking, etc. the scene. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Character circle |
Get a noun from the audience. Two people start off a scene, at some point the next person in line (or any other troupe member if doing free-form) tags one of the actors out and starts a new scene with the only rule that the actor remains has to stay the same character. Tagging-out continues until someone stops the game, usually at a high point. Best to not leave one person in for more than three turns and it's good to circle back to ideas presented in the earlier scenes. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Character Offer |
Start off by getting location and wacky character name, that character starts off scene, introduces next character with a wacky name that relates to the current scene, they interact for a bit, then the first person leaves, then the second person, introduces next character, and so forth. The scene usually ends when a prescribed number of actors have entered and left the scene. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Character stream |
Get a non-geographical location. whole troupe performs split up into two sides. start with two actors in the scene. host of game eventually tells one actor to leave and brings in one actor from the other side; host continues to do this, rotating from one side to the other, and makes scenes go faster and faster until stopping at a high point. Best if two sides are uneven, so same characters aren't always in the scene together. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Cliché |
One person goes out, get a cliché from the audience, actor and other actors from the troupe give them hints on guessing the clue, person comes out usually and first thing says an outlandish guess, like "its raining cats and dogs out there." |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Columns |
Two audience members complete improvers sentences, get an occupation. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Conduct-a-gripe |
Get general gripe topic from the audience, then four sub-topics (or just 4 topics), director then conducts the gripers like an orchestra (faster slower louder softer), bringing people in and out, until all four people are on and a crescendo to a big finish with the director pointing to one actor who yells, "and that's what pisses me off!" |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Crime-scene |
Cop interrogating witness. Get from audience location and object not related to that location. Distraught witness re-tells murder they saw committed with that object at the crime scene about two friends of theirs (use improvers real names) and improvers in question that he describes act the scene out as it happens. Then cop corrects him and re-tells the scene differently. Storytellers should make actors do a lot of physical action. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Customs agent |
One person leaves, get from audience country that they are coming from, wacky contraband, and mode of transportation. Person comes in and has to work with customs agent/other troupe members in order to guess the three things. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Da-do-run-run |
Elimination game follows the song, get first name from audience, keep song going rhyming that name, until someone repeats or can't think up a rhyme.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Dating Game (Love Connection) |
Get audience member, three troupe members are the bachelors, imitate either dating game or Love connection style, get traits/occupations for bachelors, audience member is picked at beginning of show and writes their questions ahead of time. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Day-in-the-life |
Get audience member's day (or story from their life) so far, improvers act it out in a funny, exaggerated way. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Directed freeze |
Same as blind freeze, except outside-scene actors can see the action, but when the director yells freeze he tells a certain outside-scene troupe member to go in for a certain in-scene troupe member. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Director's Choice |
Number of actors: 3 and a director |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Elevator |
One person goes out of the room, other person gets item from the audience that they are buying at the mall/department store. Person comes in and they are the elevator operator, game host does not leave the elevator until the operator has guessed the item via stopping at floors and saying what items can be found on those floors. At every floor, a troupe member comes in to interact and give clues and then gets off at the next floor. Good to start off with subtle clues and then work up to real obvious ones. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Emotion Zones |
Two actors, get location and three emotions, separate the stage into three sections and assign each an emotion, actors have to have that emotion in that zone, other troupe members can come into the scene. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Emotional Roller Coaster^return to top |
Number of actors: 2, and a director |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Entrances and Exits |
Number of actors: 3-5 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Every-day Olympics |
Get every-day activity from audience, have two sportscasters, two competitors, and two on-the-field reporters. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Fairy-tale Creation |
Get made-up fairy-tale name, one person tells that fairy tale, and then other actors act it out. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Fairy-tale newscast |
One newscasters, set-up crime scene of fairy-tale, reporter out in the field, with fairy-tale, character, then have studio expert. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Family Dinner |
Get an audience member to come up to the stage. Have them choose actors in the troupe to play different members of their family at the dinner table. Dinner table scene starts with no further information, if an actor does something out of line with how the audience member thinks that family member should act, he buzzes; if an actor does something that the audience member thinks is in-line with how that family member behaves he dings. Buzzing and dinging can be done by having the audience member hitting the heads of two left-over troupe members. Scene doesn't end until audience member approves of reason for every family member leaving the dinner table. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Famous Person Cafe |
Three actors go out of the room one at a time; when each one goes out, the audience gives the name of a famous person/character that they are. The scene takes place at a cafe with the three famous people sitting at a table. Each person has to guess who they are based on clues given by the waiter and the other two famous people. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
First line/last line |
Two person scene, other players can support. Get a first line of dialogue and a last line of dialogue for the scene, players fill in the rest of the dialogue. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Foreign Expert |
Get made-up foreign language, and a topic from the audience, have a host, an interpreter and the expert who speaks in the foreign language and then ask questions of the audience for the expert; can do the experts national anthem at the end. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Four ways to die |
Number of actors: 4 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
fxXu (FX by You) |
Get an audience member and a story-title from the audience. One troupe member tells the story while two other troupe members act it out in mime and the audience member provides the sound effects on microphone. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Gibberish |
Get a sticky situation for two actors to do a scene. Actors start the scene speaking normally, but whenever the director claps, they would start speaking in gibberish, and then when the director claps again, they revert back to normal speak. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Gospel-Tune |
Tight, rehearsed singing game, where get three things from audience member and save their soul based on those things through song (like last movie seen, favorite movie actor, and last thing bought costing over 100 dollars).
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Half-life |
Two actors on-one off get first line/last line from audience and a location. Actors do the first scene in a minute, with third actor coming in about 3/4 the way through. Scene is then done in 30 seconds, 15 seconds, 10 seconds, 5 seconds. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Harold |
Usually 6 to 8 performers. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Interpretations |
Get a story from someone in the audience. present this situation three different times, rotating the actors playing the different parts and interpreting the situation differently. Can forgo with audience member story (for simplicity) and do three person scene and then rotate actors. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Interrogation |
Good cop/bad cop guessing game, actor playing criminal goes out, get what they did, what famous person they are, and where they did it (non-geographical), they come in, and then the other two actors start their good cop/bad cop interrogation and give the criminal clues to help him guess the three things. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Jail-Bird |
One person goes away, audience gives silly crime that they did, a silly crime and then also usually a famous person. Guard goes out and brings new inmate into the cell where other two actors are two inmates already there, new inmate has to guess crime he did, from clues by the other in-mates and other troupe members who come into the scene. Person should milk it if they know it, saying "you know how tough I am, It took 100 cops to bring me in, I ..." and should always keep using same clue if got one right so far. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Jeopardy |
Have audience write down on pieces of paper five related words that form categories. Alex Trebek-like host brings 3 contestants/characters on, they introduce themselves, host reads five things, characters buzz in, their buzzer must relate to their character, answer the question in the form of a question in a way that relates to their characters. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Jump-styles |
Get about six for each of the following categories: TV genre, movie genre, theater genre, and emotions: do a scene in a given location and director changes genre constantly. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Limerick |
Troupe members stand in a line, host gets name of person in audience and hobby, troupe members do continuous limericks, each taking one line, until one person is eliminated by the host for whatever reason, and then a new limerick topic is taken, limericks go A-A-B-B-A, like "There once was a man from Nantucket, whose xxxx was so long he could xxxx it, he'd do it all day, but then he would say, If my ear was a xxxxx I'd xxxx it." |
Character - Plot - Timing - Mime - Group Mind -
|
||||||
Lines from a Hat (Whip it Out) |
Number of actors: 2 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
MacGyver |
Like the show, two actor's (MacGyver and little Jimmy) must save a life-threatening situation or catastrophe, but only have three-objects told to the actors by the audience. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Madrigal |
Three singers, one gets a tabloid headline, one gets something you mother used to always tell you, and third gets something from billboard, bumper sticker, or something on product label, make sure tabloid headline has a famous person's name in it. Director leads singers on an eight count, and they sing their saying in eight, straight once through, when it gets back to the first person, they switch their last word in their saying with another word in someone else's saying, consecutive people keep messing up until director finds one funny enough and then all three sing that in that person's melody (all three people should have very distinctly, different melodies) and then very slowly, with one person punctuating the last word, make sure singers and director give dirty looks when singers are messing up.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Magazine panel |
Get magazine titles, each improver comes up with character that works for that magazine, introduces themselves, then director gets questions from audience members to ask of each person on that panel, or general topic for each person to talk about, special issues, or articles coming up about a topic, closing words, etc. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
McLaughlin Group |
Have audiences write down topics on pieces of paper, host acts like John McLaughlin, introduces topics, panelists give wacky answers. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Minor Characters |
Start off with two actors and get location/story-title - two actors start scene - another minor character comes in - when he exits - actually when anybody exits the scene, the scene follows them, try to have a coherent story-line and wrap things up with re-current characters at the end. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Movie critics |
Get a name of a movie, two movie reviewer characters, introduce themselves and the movie, but not the first clip, actors perform the first clip, then hosts set-up the next clip for the actors, then the reviewers give their thumbs up or down (or other thing, preferably, up or down or amount of something, like three avocados), then preview next week's movie (actors do a tableau) and say good-bye. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Mr. Subliminal |
Get occupation for the two actors, one subconscious gets something to be fixated with, the other gets childhood trauma, two actors are the thoughts for the other two actors but the thoughts are fixated on the two topics, escalates to the point where two thoughts rank on each other and get into fight and have to be separated by the actual two people. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Musical Object |
Get from the audience an object and 3 musical styles. 3 actors then sing songs about the same object in the three different song styles.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Nightmare |
Get someone from the audience's day or fear, or embarrassing situation, and portray it as a nightmare, one troupe member plays the audience person, every one else in the troupe acts creep/weird/scary and surrounds them and portrays other people, many stock gimmicks for the game like evil laughter and Wayne/Garth dream sequence wave, works well with a keyboardist. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
No-rules improv |
Two actors, audience makes up about four rules for the improv game. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Objection |
Audience gives topic to talk about. One person starts talking until another actor yells objection and states their reason. The judge/timer can sustain or overrule, if they sustain the objecting person starts talking about the subject. Object is to be actor talking after three minutes is up. Objections should start out normal and then get wackier/personal. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
One-letter Improv |
Two actor's-get two consonants from the audience. Every sentence (or word!) each actor says must start with their letter. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
One-word story |
Get story title. Do one-word story, every sentence, person designated claps, and then actors from the line act out what's just been said. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Our town |
Get non-geographical place, and wacky occurrence, line of improvers, each comes out as a wacky character from the town, and tells the story, have give and take and relationships between the different characters, and a bit of physicality when the story dictates it, but the actors never touch each other, even when interacting. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Pan-left, Pan-right |
Four actors, get four scene subjects (usually nouns, one assigned to each actor), start off with two actors doing scene with the other two actors behind them, the first scene involves the subject of the person to the right and should be initiated by that person (i.e. offers up the first idea), when director yells pan left or pan right, the four actors rotate to the left or to the right so that there are two new actors in the front doing the scene (one always remaining from the previous scene) and the scene once again involves the subject of the person to the right; when a set of actors is returned to, they pick up the scene where they left off previously. Director starts off slow, then quickens the pace of the panning until its frenzied and he ends it. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Party Quirks |
Number of actors: 4-6 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Play-book |
Audience gives a non-geographical location. And chooses play-book at of about ten and the page to start from, One actor does the scene straight and the other actor reads every other line from the script. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Pledge break |
Host, two guessers, two presenters; guessers leave the room, for the presenters you get for each of them tree nouns and adjectives (like verbose cat, rancor pencil, and red penguin), guessers come back in, presenters alternate miming the three things (in order) to the guessers, host switches them in fifteen second intervals, go until one team gets all three; fast, high energy game. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
P.O.V. (point-of-view) |
Get an historical event from the audience. Three actors do the scene as normal, then re-do it three times from the perspective of the three different characters. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Press Conference |
One actor is sent out of the room. The audience gives a famous person, a problem, and something weird about the problem to the fronter. The actor comes back in, and gives a press conference, trying to guess who he is and what his problem is based on clues given by the other troupe members in the questions they ask him. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Prop-jokes |
Get three objects from the audience for two actors, or better four objects for two sets of two, switch off between each group and each actor in each group coming up with funny uses for the prop or two teams do uses for each prop, both ways can be competition style. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Puppets (moving bodies) |
Audience member (or two) move the actors in the scene, get a location for the scene, can introduce more actors into the scene to frustrate audience members. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Questions |
Location is received from the audience. Short scene (can be timed - 1 to 2 minutes preferable) is performed by two-three actors in which they can only ask questions of the other actors. Other troupe members can enter the scene as needed. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Record commercial |
"you get all these hits", get topic and/or famous person for someone to do cheesy record commercial to do, one actor is the announcer, another actor(s) is the singer/band.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Return-a-product |
One improver leaves, and get an object from the audience and something wrong with it that normally wouldn't think would be wrong with it, person comes in returning it but has no clue and must figure out what it is, clerk doesn't help that much, but other improvers come in and help out. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Righting-a-wrong |
Audience member tells about a time when they feel slighted, unjustified, improvers portray the scene, then right the wrong in a funny way. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Royal Expert Rumble |
A combination of the games Two- and Three-Headed Expert. A two-headed expert (both actors speak simultaniously) and a three-headed expert (one word at a time) engage in a point-counterpoint style debate with a host taking questions from the audience. Works best if the two experts have opposing viewpoints on something rediculous, like pro- and anti-pants. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Say It |
One troupe member leaves. Audience gives a sentence for that person has to say. Scene is with one other person, other troupe members come in and give hints. Trick is to evolve sentence and give structural clues, like "That's right you have a dyslexia problem," and caboose, you're getting to the end. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Scene-in-verse (or rhyme off challenge game) |
Two people start a scene at a non-geographical location. First person says a line, second person must rhyme their line with the last and then say a neutral line to feed the other person, etc. If one person messes up, the director/host blows the whistle and someone else from that team goes in and is fed the same line that their team-mate screwed up on. Winner is team with the least whistles. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Schizo |
Two actors do a scene in a given location by the audience. They play multiple parts in the scene, stepping out of one character into another, the more contrasted and wild characters chosen by the actors the better. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Script writers |
Get title for movie/TV show two guys are writing the script, they set up scene, other actors come up and play that scene, authors keep changing things, going back, plot twists, introducing new characters, monologues, songs, etc. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Sibling Rivalry |
Get from the audience a relationship for two actors and something the people would argue about. Actors start the scene and go into the audience tapping people on the shoulders to fill in words of their sentences. Audience is encouraged to come up with words to say before the person come up to them so they don't necessarily fit well into the logic of the sentence. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Sit-Stand-Kneel (or Bend) |
Number of actors: 3 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Slide-Show |
Two actors leave the room, third person gets a place to go on vacation, a famous person or character to go on vacation with, and six things that they did while on vacation. Actors come in, person presents their slides by making clicking noise to which the actors freeze into a new position, hilarity comes from how presenter explains obviously contrary pictures. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Song Show-case |
Improv a song about a topic from the audience in a style of their choosing with topic from the audience, actors step-out and do solos. Can do pre-determined style, i.e.. Blues, gospel, rap, or ho-down.
|
Character - Plot - Timing - Mime - Group Mind - |
||||||
Sound Effects |
Get a simple, every day task for someone to perform, they do the scene silently, and play off another troupe member who makes sound effects on the microphone; also done as two person scene with relationship/conflict and/or having an audience member on the microphone. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Space Jump |
Number of actors: 4-6 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Stereo expert |
Get a topic from the audience. host solicits questions from the audience that the two-headed expert answers - both voices speaking simultaneously (try not to have one person leading the other person). |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Story-story-die |
Get story title from audience and an emotion (genre) for each actor, director moves from actor-to-actor and they must pick up story where last actor left off in their emotion, if the actor stumbles, repeats a word, or is just bad, the director (or audience) has that actor die and then the director starts a new chapter. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Stunt Doubles |
Two actors do a scene about a (dangerous) activity, when one of the actors is about to get hurt, the director calls for a stunt double for him, an outside actor comes in and takes the physical punishment, the scene then resumes with the original actor who is unharmed. Their are two stunt doubles for the scene, and they carry previous injuries into subsequent times they enter the scene. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Sub-titles |
Number of actors: 4 |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Super-hero Space jump |
One-person starts on, is given a super-hero name and a catastrophe to solve, they introduce the next super hero/villain to help/hinder them with the crime until everyone's on, then everyone leaves one by one, until the original super hero is left on to finish the scene/save the day. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
That Damn Clap |
Get a relationship or a location for two actors, they start a scene, every so often the director claps, the actor who just said or did something must change that. Key in the game is doing simple changes from yes to no's, but also making them do long lists, and funny actions. Timing is key and actors should be told to do at least one physical thing during the game. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Three-things-to-do |
One improver leaves, and the audience then gives the other improver three things for the other improver to get the other improver to do. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Three-things-to-say |
Scene with two actor's, one actor can only say three things, like, "great", "yes", and "that's right up my alley." |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Three-way dub |
Three actor scene, get a location, two actors start on, the other off, each actor speaks for another. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Three-headed expert |
Number of actors: 3 with a director |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Thumbs-up, Thumbs-down |
Get a topic from the audience, one actor gives speech about that topic, director gives him/her thumbs-up when he should speak positively on the subject, and thumbs-down when he should speak negatively on the subject. Director can also give him an iffy-sign. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Two Utes (Film noir) |
Get relationship, after each line, actor steps out and narrates like in film noir, tells things that other actor is doing/will doing, humor in this game is from forcing other people to do crazy, unexpected stuff. Also done simpler by each person sticking to saying after the other's line, "he said while .... (insert activity)." |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Two-headed expert |
Same as 3, but two headed-expert looks at each other and says sentence at the same time, like a mirror exercise. Also, have them look out at the audience with weird eyes and then look at each other. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
What happens next |
Number of actors: starts with two or three (others added as need be) and a director. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
World's Worst |
Get occupations and places to meet someone, and improvers give quick character sketches of that worst person, famous people-impersonations are sometimes funny, running gags through all the topics (i.e. same person is that worst person for each category), sexual things usually work but don't overdo it. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Yes, and |
Number of actors: 2 Not usually a performance game, can get a relationship or setting, but usually start with nothing. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
You sick bastard |
Take audience member and a controversial or gross topic, members from the troupe come up the audience member and try to make them laugh by doing something pertaining to the topic, when they do laugh, the audience yells, "you sick bastard" If competition style, points are given to team of succeeding person. Teams should alternate in this game. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
Replace A Letter Please, Hommie (Ralph) |
The audience is asked what letter they would like to replace, choosing from R, S, T, L, N, and E, and then they choose what letter it should be replaced with. The actors must then do a scene replacing the appropriate letter with the one that has been selected. |
Character - Plot - Timing - Mime - Group Mind - |
||||||
![]() |
||||||||
HOME GAMES AND EXERCISES FEATURES LINKS OLD STUFF MR. BUTTERED TOAST CONTACTProblems? Contact the Webmaster |
||||||||